Fumewyrms

Fumewyrms hail from the dark Plane of Finitum - a place that's 'dark' quite literally. Like many other denizens of the plane, each entity is composed of a black, gaseous substance known as 'fume'. While fumewyrms may look like smoke from a distance, up close you'll find them to be cold, probing, and dreadful - so basically like a GP except worse. 


Fumewyrm by Zuza Gruzlewska


Thankfully for all concerned, you don't generally find fumewyrms in the Physical Plane. The exception is when the villainous Darkun the Dark One visits for his bi-centennial attempt at planal domination. When this happens, the fumewyrms charge forth as the vanguard of the attack - smashing all foes in their path. Darkun will follow behind, shouting things like:


"Ah ha! I have got you physical flesh bags where I want you now - unlike the last several times I tried this!"


When a fumewyrm hits a person, its form will burst, which isn't to say they can't do damage. Being hit by one hurts like a collision with a regular-sized horse (or a horse-sized beaver). The difference is that, unlike a comically large beaver, the fumewyrm will take no damage from the attack - simply reforming moments later.


If you want to damage a fumewyrm, you need to do so with an intense blast of light. The best option in this regard is enlisting the help of the Lightspreader. That or some sort of ridiculously overpowered keyring torch.


You can download The Quest Factor for free from several retailers. You can buy it in paperback at Amazon

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